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Game Software Programmer

JAMES KEMSHALL

I'm a dedicated and passoniate game developer with keen interest within Virtual Reality, and bringing new engaging and unique experiences. With expertise in C# & C++, my goal is to work with talented teams to design and develop complex game systems that offer players truely unique and memorable interactions.

Noteworthy PRojects

600,000+ Downloads

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Labworks - Virtual Reality Mod

A mod for the game Bonelab that ports Boneworks (Previously a PC-exclusive), running natively on Quest 2. Being lead developer for labworks for over 2 years, I've built up a team to enhance the project and manage its growing fanbase. 

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VERSION CONTROL

Winner of Bonelabs' 2024 BONEJAM Modding Competition

The theme for the Bonejam was Subversion.

Another mod for the game Bonelab, heavily inspired by The Stanley Parable. Built from my team formed from Labworks. Version control is an immersive fourth wall breaking VR game demo best experienced blind.

other  Projects

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Unreal Engine 5 & Unity
Quest
System

I developed a common quest system in both Unity & Unreal Engine 5, replicating identical features exploring the unique strengths of each engine.

 

This project also explores in-depth editor tools within both engines to support designers.

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Work
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3D Multiplayer Physics Fighting Game

Crabiator

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Physics Based Multiplayer Prop Hunt

Spectergeist

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C++ SFML Point & Click Adventure Game

Agent Click


Link to  git code-base below

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VR Space Salvage Ship Flying Simulator

Stellar Salvage VR

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